Hello! I’m Mo
I’m a hands-on Design Leader with 19+ years of experience, including 8+ in immersive XR, spatial computing, and AI-powered products. I’ve led in-house and remote teams across pioneering startups, global brands, and forward-thinking agencies.
At Meta, I designed a 0–1 developer platform for the future of wearables. At FitXR, I built a cohesive design process, enabled iterative growth, and led two major product updates.
At Gravity Sketch, I delivered high-impact features for enterprise users, and at ShapesXR,
I led the first version of a new XR design and prototyping tool.
At Gravity Sketch, I delivered high-impact features for enterprise users, and at ShapesXR,
I led the first version of a new XR design and prototyping tool.
I thrive on solving complex problems creatively, crafting purposeful, and user-centred experiences that balance elegance with impact.
Resume